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AI Insights · Timothy · January 2022

Top 5 First Person Games on iOS in Australia: Q4 2021

Discover the performance trends of the top 5 first-person games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 First Person Games on iOS in Australia: Q4 2021

During the fourth quarter of 2021, the top 5 first-person games on iOS in Australia showed interesting trends in downloads, revenue, and active users. According to Sensor Tower, here is a closer look at their performance.

Rec Room: Play with Friends from Rec Room Inc saw fluctuations in its weekly revenue, peaking at $2.5K in the first week of November and ending the year with around $1.3K in the last week of December. Weekly downloads varied, starting at 8.5K in late September and reaching a high of 15.9K in mid-October. Active users showed an initial increase from 12.9K to 24.3K by mid-October, followed by a gradual decline to 16.3K by the end of December.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced significant weekly revenue, starting strong at approximately $155K in late September and maintaining figures around $70K to $120K throughout the quarter. Downloads remained relatively steady, with a peak of 9.5K in late September. Active users showed minor fluctuations, averaging around 110K to 120K, ending the quarter with 118.9K.

Hooper Hooper from smartmobi technology limited had notable download numbers early in the quarter, peaking at 24.5K in early October before declining to 3.3K by early November. Active users followed a similar trend, starting at 8.5K and reaching a high of 30.5K in mid-October before dropping to 554 by the end of December.

Coloring Match by SUPERSONIC STUDIOS LTD, despite being released in early December, showed impressive growth. Weekly downloads started at 4.6K, reaching nearly 40K by the end of December. Active users mirrored this growth, increasing from 3.5K to 62.9K within the same period.

Shot Factor from Voodoo had a varied performance. Weekly revenue peaked at $279 in mid-October but saw a decline towards the end of the quarter. Downloads were highest in mid-October at 12.8K, with a consistent range of 3.1K to 5.2K in the following weeks. Active users showed a steady increase, starting at 1.4K and peaking at 21K by late October, ending the quarter with 11.8K.

These insights reflect the dynamic nature of the gaming landscape on iOS in Australia. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022